using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Settings
{
   public static int moveX = Animator.StringToHash("MoveX");
   public static int moveY = Animator.StringToHash("MoveY");
   public static int isMoving = Animator.StringToHash("isMoving");
}

public enum Direction
{
   Left,
   Right,
   Up,
   Down
}